It is well-established that the 4 pedagogical principles of games teaching as proposed by the TGfU model are: Sampling, Representation, Exaggeration & Tactical Complexity. In learning net barrier games, one of the classic solution to exaggerate tactical understanding of shots for depth in "setting up an attack" is to put players in a long & narrow court.
Recently, I came to the realisation that it is actually quite difficult to put students into long & narrow courts without factoring in "turns taking" & "wait time". After some discussion, we realised that we can further exaggerate the game by putting students in a "lop-sided" court so that players take turns to adopt the role of an attacker and a defender. Eventually, my student teacher (Hisham) and I managed to work out a reasonable idea and this idea was then "tried & tested" in a primary school setting. We concluded that this idea is highly feasible and can potentially help us accomodate 40 students, all practicing with no wait time or turns taking required. In this demonstration video, we used a hand-racket. Feel free to use a regular badminton racket or a racket with a shorter shaft instead. Have fun trying!
Note: Special thanks to Muhammad Hisham who painstakingly discussed and tried this idea with his class. And thanks to Lin Yuan Xiao who helped me produce this demonstration video.
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